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Showing posts with the label end behavior

Practice Structures: May Ship Sails Revisited

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I previously wrote about a game called My Ship Sails that can be used for practicing math content.  It is a card sort style game where players pass cards in attempt to collect all of a certain type card.  You can read more about the game here in the original post .  In that first post, I shared two sample games.  The first game was about end behavior of polynomials and the second game was about conditional statements . Here are two new games.  If you try the game or make a new version, I'd love to hear about it. Grade 1: Coins Grade 7: Angle Pairs

#Teach180 Post: Days 101-110

This year I've taken on the #teach180 challenge.  The challenge is to post one tweet per day showing a glimpse inside your classroom.  I'm also putting the tweets together in a biweekly blog so that I can share the resources that I'm tweeting about. Day 101:  Today was a quiz day.  I give weekly cumulative quizzes as part of #SBG. Today we had our weekly cumulative quiz #teach180 pic.twitter.com/3m0OSFfDsT — Jennifer Abel (@abel_jennifer) February 7, 2017 Day 102:  Today we used the Ozoblocky game to learn some introductory programming skills.  We'll use Ozobots for a tansformations project in about 2 more weeks. Today we started @OZOBOT blockly training in prep for our transformations project in 2 weeks. Thanks to MTEF @ManheimTownship #teach180 pic.twitter.com/qCAB6KHAX9 — Jennifer Abel (@abel_jennifer) February 8, 2017 Day 103:  Today in algebra 2 we practiced determining the end behavior of functions.  We were a little short o...

Practice Structures - My Ship Sails

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The next practice structure I'd like to share is a card game called My Ship Sails.  I had never played this game as a child, but came across it while looking for ways to gamify my classroom more.   Here is a link on how to play the traditional game. This game would work well for any topic where kids need to be able to categorize or differentiate similar concepts.  Traditionally, there are four suits in a deck of cards, but I suppose you could create a game with three or five suits just as easily. Basically, after dealing the cards, the idea is for kids to pass one card to the left while at the same time receiving one card from the player to their right.  The object of the game is to collect all cards with the same suit/type/category. Here are two examples that I recently created for next year. This game is for geometry.  Each card has a conditional statement and then one of the following:  the hypothesis, the conclusion, a counterexample, or the conv...